Friday, May 21, 2010

Can openGL read the 3ds max models?

i want to build a 3d game using C++ (not VC++) and openGL (not D3D) and 3ds max (not maya or etc.) is there an interface from one to another? any recommendations? i dont want to use the DirectX. thanks alot!

Can openGL read the 3ds max models?
OpenGL doesn't have an built-in model formats (other than polygons and points :P), but there are lots of third-party libraries available. OpenGL draws stuff - it does it fast, and it does it well - but it doesn't do a lot else!


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